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Realm

Overview

A Realm’s rarity is developed by its owner and the choices they make. Your Realm gives you the ability to build, produce and get rewarded for it.

Realm Name

You are able to rename your Realm once a year for free(minus transaction costs). To create a safe and equitable space for all, you are required to follow these guidelines.

Guidelines

  • No politics
  • No overtly sexual content
  • No discriminatory content
  • No profanity
  • No derogatory language

Bounty Program

Well established members of the community will be able to report Realms that violate these guidelines and receive a reward specified at time of report.
To report a Realm, add the Realm ID to the #realm-names channel in the Discord.

Geo Features

Realms have three Geo Features that provide diversity to your Realm. Here is a list of all Geo Features grouped by the Collectibles they provide:

Nourishment

Valley | Prairie | River | Biosphere | Pond | Canal | Lagoon | Oasis | Waterfall

Aquatic

Ocean | Sea | Lake | Fjord | Cove | Gulf | Bay | Reef

Technological

Tundra | Desert | Cave | Cape | Peninsula | Swamp | Dune | Island | Geyser

Earthen

Volcano | Basin | Plateau | Mesa | Ice Shelf | Glacier | Butte | Canyon | Mountain

Natural Resources

Natural Resources are be based on the activity performed in Season 1. Natural Resources are forever a part of your Realm and do not change. They provide rarity and inherit value.
  • Mineral Deposits
  • Land Abundance
  • Aquatic Resources
  • Ancient Artifacts
A Realm's total Natural Resources is used to calculate PARTICLE yield.

Collectible Production

There are two ways you can produce Collectibles:
  1. 1.
    Use an Ancient Particle Reactor along with MAGIC
  2. 2.
    Use PARTICLE to produce directly through your Realm
Regardless of which one you choose to produce in a Realm, it uses the same cooldown.
Below, we'll be describing how the second works.

Cooldowns and Cost

Collectibles take time to produce based on Rarity.
Costs will be adjusted based on market conditions.
Rarity
Production Time
Cost (PARTICLE)
Common
24
0.10
Uncommon
24
0.15
Rare
36
0.30
Epic
36
0.50
Legendary
72
1.00
Mythic
72
1.25
Exotic
72
2.00
For example
Let’s say you activate production today and want Common Collectibles.
You can wait 24 hours and then you’ll be able to collect 1 Common Collectibles OR You can decide to wait another 24 hours and collect 2 Common Collectibles. Note: Once you collect, the time elapsed is reset to zero for all Collectibles.
IMPORTANT
The max amount of time you can wait is 6 days. Here are the maximum amount per rarity possible every 6 days:
Common/Uncommon: 6
Rare/Epic: 4
Legendary/Mythic: 2
Exotic: 2

Production Limitations

Collectibles have a place of origin. You can produce a specific Collectible if you have the right Geo Feature. We've listed each Collectible Category below with their corresponding Geo Features.
There are a couple of exceptions to production:
  • Every Realm can produce Common Collectibles of any Category
  • Only Realms with the following Geo Features can produce Exotic Collectibles:
    • Valley | Ocean | Tundra | Volcano

Nourishment

Valley | Prairie | River | Biosphere | Pond | Canal | Lagoon | Oasis | Waterfall

Aquatic

Ocean | Sea | Lake | Fjord | Cove | Gulf | Bay | Reef

Technological

Tundra | Desert | Cave | Cape | Peninsula | Swamp | Dune | Island | Geyser

Earthen

Volcano | Basin | Plateau | Mesa | Ice Shelf | Glacier | Butte | Canyon | Mountain