Adventurers of the Void

Adventurers of the Void(AoV) are the population of the Realmverse. Six Archetypes roam these lands in pursuit of Transcendence.
Your goal as an Adventurer of the Void is to explore the Realmverse. As you journey through these realms, a story will unfold that only you can discover.

Traits will play a key role in creating unique experiences for each Adventurer. We've built in these traits at the beginning so we can create unique experiences as the game evolves.
After mint, you are given 30 points to divide up amongst the traits with
Chosen by player
starting values.Trait | Starting Values |
---|---|
Transcendence Level | 0 |
XP | 0 |
HP | 100 |
Strength | Chosen by player |
Dexterity | Chosen by player |
Constitution | Chosen by player |
Intelligence | Chosen by player |
Wisdom | Chosen by player |
Charisma | Chosen by player |
XP is used to track an Adventurer's activity and will determine:
- NFT Rewards (1/1 Adventurers, Loot, etc)
- Special ANIMA Drops
- Access to World Events and Competitions
There are 11k Adventurers of the Void.
There are 6 Archetypes. Each archetype is placed in 1 of 3 classes: Chaos, Mischief and Tranquility. Classes provide a base from which lore, story and identity will spring from. It will also be a fundamental building block for how your Adventurer interacts with the Realmverse.






Adventurers of the Void have 4 main goals they are trying to achieve in the Realmverse.
The ultimate goal of an Adventurer of the Void is transcendence. Let's talk about the mechanics. You'll be burning your existing NFT in exchange for a new NFT. You'll be able to choose one of the available Variants as your new Adventurer. You'll keep all your existing traits and data associated with your existing Adventurer.

Find a Realm you want to explore then choose which Adventurers you want to send. Once they are exploring, you'll be able to capture PARTICLE. See Exploring for more details.

Battles will award you ANIMA. You'll need ANIMA in order to transcend.
ANIMA will be Soulbound when received.

The ultimate goal of an Adventurer of the Void is Transcendence.
When you have collected enough ANIMA from your Quests, Missions and Battles, you'll be able to use it to Transcend. Each month we'll be releasing new Variants. In exchange for ANIMA, you'll be able to choose a new Variant.
Transcendence in measured in levels. You start out at Level 1 and advance one level at a time. Transcendence can happen indefinitely but it becomes progressively more difficult to reach the next level.
Cost scales as your level increases by 32 ANIMA. The starting cost is 3 ANIMA. There is currently no limit to Transcendence level. Below is an example of Transcendence costs.
Current Level | Transcending To Level | ANIMA Cost |
---|---|---|
1 | 2 | 3 |
2 | 3 | 35 |
3 | 4 | 67 |
4 | 5 | 99 |

Your AoV must rest for 16 days until they can Transcend again.
You'll be able to choose a new Variant from the available pool. Variants are released every month to create uniqueness amongst Adventurers of the Void.
Activities(such as Battles), yield more ANIMA when you win based on your level.
Exploring a Realm yields more PARTICLE based on your level.
With each Transcendence, you'll be able to choose a profession that will provide you with certain proficiencies.
Transcendence is no small feat. It echos throughout Eternity.
Transcendence is chronicled in the Book of Inheritance. Every choice, etched in Eternity. Your past will influence your future.
Every time you Transcend, you'll be able to set your profession. Each profession provides you with a different proficiency in the Realmverse. There are 3 professions you can choose from.
This profession makes you proficient in finding PARTICLE in the Realmverse.
This profession makes you proficient in collecting ANIMA from Battles.
This profession makes you proficient in finding Collectibles and crafting Loot.
Last modified 2mo ago